

It looks like this is the boundary box of the water. The final picture below I didn't really like, but I put it in just to highlight an issue I have with a line which appears just before the horizon. However I want to make the smaller ponds light brown, but any changes I make are applied to the ocean shader as well. I tried to make smaller ponds using the double shader, by duplicating the water plane as stated in the manual. I noticed a lag when I enter and leave the water, is this a result of the Tenkoku code mentioned above? If so, I will try to remove the code, but I hope that a future update could remove this code as I'm sure a lot of non-programmers like myself will use your water system, and I wouldn't have even realised if I hadn't read Kilju's comment.Ģ. Hoping to get some fish in there sooner or later. I noticed it's stronger when reflections are turned low or off, but yet to find the perfect balance. What I love most is the shallow water effect, especially in the first picture below where you can see the land beneath the water, don't know the best word to explain it but it looks 'fleshy', exactly how it looks in reality.

Hey Chris! I've been working working with Aquas again on my Aldabra Atoll and the new update is simply excellent.
